AI Insights · Timothy · January 2023
Top 5 3D Anime Games Performance in Finland Q4 2022
Analyzing the performance of the top 5 3D anime games in Finland during Q4 2022 on a unified platform, including trends in weekly downloads, revenue, and active users.
Analyzing the performance of the top 5 3D anime games in Finland during Q4 2022 on a unified platform reveals interesting trends in weekly downloads, revenue, and active users.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a varied performance throughout the quarter. Weekly revenue saw fluctuations, peaking at around $20.8K in early December and ending the year at approximately $17K. Downloads started at over 1K in late September, dropping to around 500 mid-quarter, and then rising again to 810 by the end of December. Active users followed a similar pattern, beginning at 14.3K and dipping to around 12.1K before climbing back to 12.9K in December.
GODDESS OF VICTORY: NIKKE by Level Infinite had its highest weekly revenue of about $7.8K in the first week of November. Downloads were highest at launch with 1.5K, but saw a significant drop to around 80 by the end of December. Active users started at 1.6K in the first week of November, declining steadily to around 600 by the end of the year.
Summoners War from Com2uS Corp. experienced a relatively stable revenue stream, peaking at approximately $3.6K in mid-December. Weekly downloads were quite low, starting at 26 and fluctuating minimally throughout the quarter. Active users remained fairly consistent, starting at 1.3K and ending slightly lower at 1.2K by the end of December.
HATSUNE MIKU: COLORFUL STAGE! by SEGA CORPORATION saw a significant revenue increase in mid-December, reaching about $3.7K. Downloads peaked at 260 in early October, but tapered off to around 160 by the end of December. Active users were relatively stable, starting at 2.6K and ending the quarter at around the same level.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. showed a notable revenue peak at approximately $3.9K in the last week of December. Downloads were highest in mid-December at 336, but generally hovered around 200-300 throughout the quarter. Active users remained stable, starting and ending the quarter at around 2.8K.
For more detailed insights and data, visit Sensor Tower.